Every major editor subsystem exposed over a single MCP interface. Your AI can read, create, and modify, with full undo support.
A TypeScript MCP server handles the AI protocol. A C++ plugin runs inside the editor. They talk JSON-RPC over WebSocket.
Run npx ue-mcp init from your project directory. It finds your .uproject, deploys the bridge plugin, and configures your MCP clients automatically.
Restart the editor once to load the plugin. Run project(action="get_status") to verify.
Your AI can now place actors, write Blueprints, create materials, rebuild navmesh, run PIE. Anything you'd do by hand.
Every tool takes an action parameter. The AI discovers them through embedded docs.
UE-MCP is open source. The source is on GitHub, the docs are public, and the tool will keep improving.
Show me what you're making. Tell me what's broken. The roadmap lives in the Discord and moves based on what people actually run into.
Join the DiscordNode 18+, UE 5.4–5.7, and an MCP-capable AI client is all you need.
Studios needing custom tooling, air-gapped installs, or managed relay — hello@ue-mcp.com.